Sunday, 7 May 2017

Implementing zbrush into general workflow

I have started to learn zbrush as it's an import tool used heavily in the animation and film industry. I am trying to introduce zbrush to the pre production workflow. It really helps in pre production even if the project is ultimately 2d based because with zbrush you can quickly get a concept sculpt of characters and quickly get colours down on them.

For applied, after we had the characters designed, i added to the development of the designs by doing a very quick concept sculpt with dynamesh just to get a better idea for the forms and features of the character. I then used this as reference when animating.

https://scontent-lhr3-1.xx.fbcdn.net/v/t34.0-12/17742113_10155245401829791_1662396478_n.png?oh=5cafa31b29847ca6f1ca62a053130950&oe=59125708
https://scontent-lhr3-1.xx.fbcdn.net/v/t35.0-12/17778757_10155245403429791_1286468727_o.png?oh=da8609b2ccfbcaf3c3a5b7194911f233&oe=5911E8C3

This is a concept sculpt for another teams applied project, i wanted to sculpt this character as i thought it would be good practice as the pose is quite definitive.

Inline images 2



I struggled for a while with getting the model with the colours into Maya but i finally managed it. However i need to learn more about the zbrush - Maya workflow because i think this will be very beneficial to me.

Inline images 3

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