For applied, after we had the characters designed, i added to the development of the designs by doing a very quick concept sculpt with dynamesh just to get a better idea for the forms and features of the character. I then used this as reference when animating.

This is a concept sculpt for another teams applied project, i wanted to sculpt this character as i thought it would be good practice as the pose is quite definitive.
I struggled for a while with getting the model with the colours into Maya but i finally managed it. However i need to learn more about the zbrush - Maya workflow because i think this will be very beneficial to me.
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