Sunday, 12 February 2017

linear algebra

In between working on briefs i have recently been teaching myself linear algebra, which is a fundamental mathematical concept for graphics.

It is an important area of study for those looking for a job as a graphics programmer or such related jobs. This isn't to say that i want to be a graphics programmer but nevertheless, learning skills that bridge into connecting disciplines can be very helpful in extending my understanding of the fields i am interested getting a job in, such as rigging/technical development.


However linear algebra isn't just useful for a job in graphics. The knowledge is useful even when using maya, as maya is a 3d program and a lot of the principles of linear algebra relate to how maya works. Therefore gaining a more expanded, fundamental knowledge of 3d software in general.This is useful for any job working with 3d software.



What linear algebra is, is basically the exploration of spaces, using vectors. From exploring sources on the internet, i found a video series explaining linear algebra in a very easy to understand way. I studied these videos and took notes, i practiced with examples to make sure i really understood the principles of linear algebra.